Tuesday, November 8, 2011

Cyberdrama


A video game called "Shadow of the Colossus" is an excellent example of cyberdrama. The game does an excellent job telling a dramatic story with minimal dialogue. The game tells a story of a boy who wants to bring a girl back to life, and in order to do so, he must defeat 16 giant monsters called the "Colossi."

The player has very little influence on what happens in the story, the player is limited by the creators of the game. This isn't necessarily a bad thing because this way the story doesn't have branching story-lines, this way the developers were able to concentrate on telling one compelling, interesting and immersive story-line.

Even though the player has no influence on how the story ends, the game does a fantastic job of making the player feel like they did, or at least had the opportunity to change the ending. The game gives the player the illusion of agency. (Having an impact on the world.) During the last scene of the game, there will be a few moments in which you're given control of the main character, but no matter what you do, the outcome will always be the same. Because you're given the illusion of having a window of opportunity, but then forced to miss that window, you feel like you're a part of the story because it makes you feel like you actually messed up. This makes the player feel like their a part of the game by making them feel like they could've changed the ending.

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